How to play
Short guides for every Wezen game. Jump to the one you're about to play.
The Outsider
Everyone receives the same secret word — except The Outsider, who gets nothing (or a decoy). Players take turns giving one clue that proves they know the word without giving it away.
- Read your secret card privately.
- Each player gives one clue, in order.
- Discuss. Who sounded vague? Who overexplained?
- Vote in secret. Votes are revealed together.
- If The Outsider is caught, they get one final chance: guess the word.
Scoring
- Vote for the real outsider: +100
- Caught outsider misses the final guess: +40 to insiders
- Survive the vote as the outsider: +150
- Caught, but guess the word: +100
Modes
Classic Blank — the outsider receives no word at all.
Related Word — the outsider receives a similar decoy and may not even know it.
Two Outsiders — for bigger tables. They don't know each other.
Family — curated safe words for all ages.
Fast — shorter timers, quicker rounds.
Where Am I?
Study a photo, place a pin on the world map, and score by how close you land. Same places for everyone on the daily tour.
- Look at the photo — landmarks, terrain, and language clues all help.
- Tap the map to drop your pin, then lock the guess.
- Daily World Tour is five places; Quick Play is three. Country Streak asks which country — one miss ends the run.
- In a live room, everyone pins the same place against the timer; closest wins the round.
Finish It!
Everyone starts from the same sketch. Finish it your way — solo has no score; live rooms vote on the gallery.
- You get a starter line or shape on a blank canvas.
- Draw to complete or transform it. Daily Doodle is one starter a day for everyone.
- Practice lets you pick any starter and draw at your own pace.
- Live: draw in secret, then vote on anonymous gallery slots before artists are revealed.
Word Rescue
Reveal a hidden word by guessing letters (or the whole word) before your chances run out.
- Wrong letters cost a chance; a wrong full-word guess costs two.
- Daily Word: one curated word, six chances, with a hint after three mistakes. Accents must match.
- Classic: pick language, category, and difficulty — each word gets a fresh six chances.
- Survival: eight chances shared across words; solving one restores a chance (up to the cap).